Game On: How the CFPB鈥檚 EFTA and Regulation E Changes Could Shape Video Game and Online Marketplace Transactions
The Electronic Fund Transfer Act (EFTA) and Regulation E apply to an electronic fund transfer (EFT) that authorizes a 鈥渇inancial institution鈥 to debit or credit a consumer鈥檚 account. While a 鈥渇inancial institution鈥 traditionally refers to a bank, credit union, or savings association, it is well established that 鈥渇inancial institutions鈥 can also include non-bank entities that directly or indirectly hold an account belonging to a consumer, or that issue an access device and agree with a consumer to provide EFT services. Prepaid accounts and 鈥渙ther consumer asset accounts鈥 into which funds can be deposited by or on behalf of the consumer and which have features of deposit or savings accounts, also meet Regulation E鈥檚 definition of 鈥渁ccount.鈥 Some video game accounts used to purchase virtual items from multiple game developers or players may fall under the definition of 鈥渙ther consumer asset accounts.鈥
In April 2024, the Consumer Financial Protection Bureau (CFPB) issued a on the banking and payment services becoming more prevalent in gaming and virtual worlds where consumers spend billions of dollars annually to purchase gaming assets鈥攐ften by converting U.S. dollars to virtual currencies. The report raised concerns about consumer protections and the uncertain allocation of responsibility for errors or fraud when a customer鈥檚 digital currency or assets are lost through hacking, account theft, scams, or unauthorized transactions.
Recent Developments
Following that report, on January 10, 2025, the CFPB issued a that aims to expand the scope of Regulation E鈥檚 coverage to video game platforms that hold consumers鈥 money for personal, family, or household use and treat those game platforms as if they are account holders just like a bank or credit union for Regulation E purposes.
The interpretive rule expands on what constitutes an EFT, particularly for new payment methods such as peer-to-peer payment platforms and digital wallets. This expansion includes transfers initiated through apps and payment systems tied to consumer accounts. The key is whether the funds act like or are used like money, such that they are accepted as a medium of exchange, a measure of value, or a means of payment.
The interpretive rule would also clarify that video game companies operating online marketplaces or otherwise facilitating EFTs would be subject to the consumer protection provisions under Regulation E, namely investigation and error resolution obligations. Additionally, the interpretive rule would require a video game company to disclose the terms and conditions of EFT services.
Next Steps
The CFPB is soliciting comments from the gaming community for this proposed interpretive rule, which must be sent via email to [email protected] on or before March 31, 2025.
番茄社区; Lardner is well-versed in the areas of gaming, e-sports, digital assets, and financial regulatory law. Please contact us with any questions or concerns in these areas.